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American dad intro speedrun frame perfect slipperskip+carport+framecancling(5.21 seconds) Any% WR.

American dad intro speedrun frame perfect slipperskip+carport+framecancling(5.21 seconds) Any% WR. You are able to skip to the car sequence via something I am calling a slipperskip. It is preformed by pressing the "proud American" button exactly on the frame where he steps into his slipper. This will move the player model about a pixel into the slipper. Due to the geometry of the slipper, it will put you at a negative momentum. Due to the "haha funny animated sitcom" engine putting momentum as a whole number value, it cannot have negative momentum. The momentum will wrap around to a positive "9,223,372,036,854,775,807" cut away gags per second, the max number for a 64 bit system. In around a frame you will get to the car. The games frame will begin to glitch from here because of the sudden spike in numbers, this will be important later.

At the car, I preformed a carport. Doing a carport you are able to trick the games code into thinking you are at cia via preforming a quickly exiting,jumping into the geometry of the car, and entering the car. The engine will shit itself because of the amount of things it has to process and will teleport you to the cia building.

Because of the amount of frame glitches from all these actions, the frames in his "present the title" will be shaved off. just a little bit of extra time off, nothing special. However, when the flag sequence start, the game will try to catch up and will jump forward to the title.

Hopefully I explained it enough.

______________________ specs____________________
The American Dad, dead rat port. (required for slipperskip). No emulation.

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